Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-known online game system the fact that allows users in order to create and talk about their own games. Tower defense games are the well-known genre on Roblox, and the Toilet Tower Defense script is one associated with the most popular scripts for this kind of genre.

The Toilet Tower Defense script is definitely a Roblox Lua script that allows users to generate their own tower defense games. Typically the script consists of a new variety of capabilities, including:

  • Various tower types: The script includes an assortment of diverse tower types, each together with its own unique abilities.
  • Upgradable and gives: Systems can be better to increase their very own damage, range, and other stats.
  • Adversary waves: The script contains a selection of diverse opponent waves, each with its individual exclusive challenges.
  • Manager battles: The script in addition contains boss battles, which are more difficult than this regular enemy dunes.

How for you to Use the Script

To use typically the Toilet Tower Defense script, you might need to very first produce a brand new Roblox game. As soon as you have made the new video game, you can click on the " Scripts" tab and even then click upon the " New Script" button.

In the script editor, an individual will need in order to paste the pursuing code:

   --[[  Toilet Tower Defense Script by [Insert Brand Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 32  local TOWER_RANGE = 200  local TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  regional ENEMY_SPEED = two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local towers =   local foes =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Position = Vector3. new(x, b, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = fake    table. insert(towers, tower)  end    function createEnemy(x, y)  local foe = Instance. new("Part")  foe. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Location = Vector3. new(x, b, 0)  enemy. Material = "Plastic"  adversary. BrickColor = BrickColor. new("Red")  enemy. CanCollide = false    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) do   -- Find this closest enemy   localized closestEnemy = nil  local closestDistance = mathematics. huge  regarding t, enemy within pairs(enemies) do  regional distance = (tower. Position - enemy. Position). Magnitude  in case distance < closestDistance then   closestEnemy = opponent   closestDistance = distance   end   conclusion    -- If there is a best opponent, attack the idea   if closestEnemy well then   -- Calculate typically the damage   local destruction = TOWER_DAMAGE * dt     -- Apply the damage to be able to the enemy  closestEnemy. Health = closestEnemy. Health and fitness - harm    -- If the particular foe is dead, get rid of it from the particular table  if closestEnemy. Health < = 0 then  kitchen table. remove(enemies, j)   ending   end   end     -- Update enemies  with regard to i, enemy inside pairs(enemies) do   -- Move the opponent  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the enemy reaches the end of the path, remove this from the desk  if enemy. Location. X > eight hundred then  table. remove(enemies, i)   end   ending     -- Update funds  money = income + dt * 0. 1  ending    --[[  Main  ]]    -- Create a new new game instance  local game = Instance. new("Game")  game. Name = "Toilet Tower Defense"    -- Create a new workspace instance  local workspace = Instance. new("Workspace")  game. Workspace = workspace    -- Create a brand-new camera instance  regional camera = Occasion. new("Camera")  camera. Label = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Produce a new participant instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Participant = player    -- Create a brand new script instance  nearby script = Illustration. new("Script")  script. Title = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the sport