Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guidebook
Introduction
Roblox is a well-liked on the web game system of which allows people for you to create and discuss their own game titles. Tower defense video games are a new well-known genre on Roblox, and the Toilet Tower Defense script is one involving the most well-known scripts for this specific genre.
The Toilet Tower Defense script is definitely a Roblox Lua script that allows users to generate their own tower defense games. The script consists of a new variety of capabilities, including:
- Various tower types: The script includes a range of diverse tower types, each along with its own special abilities.
- Upgradable towers: Towers can be enhanced to increase their own damage, range, and even other stats.
- Opponent waves: The script includes a range of diverse enemy waves, each with its personal special challenges.
- Employer battles: The script furthermore consists of boss challenges, which are more difficult than typically the regular enemy dunes.
How for you to Use the Script
To use this Toilet Tower Defense script, you might need to 1st generate a fresh Roblox game. Once you have created the new sport, you can press on the " Scripts" tab and even then click about the " New Script" button.
In the particular script editor, an individual will need to paste the next code:
--[[ Toilet Tower Defense Script by [Insert Label Here] ]] --[[ Constants ]] local TOWER_SIZE = thirty-two local TOWER_RANGE = 200 regional TOWER_DAMAGE = ten local TOWER_COST = 100 local ENEMY_SIZE = 32 regional ENEMY_SPEED = 2 local ENEMY_HEALTH = 100 --[[ Variables ]] local towers = community foes = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Location = Vector3. new(x, b, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = phony table. insert(towers, tower) end function createEnemy(x, y) local adversary = Instance. new("Part") enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Place = Vector3. new(x, con, 0) foe. Material = "Plastic" foe. BrickColor = BrickColor. new("Red") foe. CanCollide = bogus table. insert(enemies, enemy) end function update(dt) -- Update towers for i, tower in pairs(towers) perform -- Find the closest enemy localized closestEnemy = zero local closestDistance = math concepts. huge intended for t, enemy inside pairs(enemies) do regional distance = (tower. Position - enemy. Position). Magnitude in the event that distance < closestDistance then closestEnemy = foe closestDistance = distance end end -- If generally there is a nearest opponent, attack this if closestEnemy then -- Calculate this damage local damage = TOWER_DAMAGE * dt -- Implement the damage in order to the enemy closestEnemy. Wellness = closestEnemy. Well being - damage -- If the foe is dead, get rid of it from the particular table if closestEnemy. Health < = 0 then table. remove(enemies, j) conclusion end end -- Update enemies intended for i, enemy in pairs(enemies) do -- Move the opponent enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If the enemy reaches typically the end of this path, remove the idea from the table if enemy. Location. X > eight hundred then table. remove(enemies, i) end end -- Update funds money = funds + dt * 0. 1 conclusion --[[ Main ]] -- Create a new game example local game = Instance. new("Game") sport. Name = "Toilet Tower Defense" -- Create a new workspace instance local workspace = Illustration. new("Workspace") game. Work environment = workspace -- Create a new camera instance regional camera = Occasion. new("Camera") camera. Label = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Create a new participant instance local person = Instance. new("Player") player. Name = "Player" workspace. Participant = player -- Create a fresh script instance regional script = Instance. new("Script") script. Label = "Main Script" script. Source = "" workspace. Script = script -- Start the game