Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guidebook

Introduction

Roblox is a well-liked on the web game system of which allows people for you to create and discuss their own game titles. Tower defense video games are a new well-known genre on Roblox, and the Toilet Tower Defense script is one involving the most well-known scripts for this specific genre.

The Toilet Tower Defense script is definitely a Roblox Lua script that allows users to generate their own tower defense games. The script consists of a new variety of capabilities, including:

  • Various tower types: The script includes a range of diverse tower types, each along with its own special abilities.
  • Upgradable towers: Towers can be enhanced to increase their own damage, range, and even other stats.
  • Opponent waves: The script includes a range of diverse enemy waves, each with its personal special challenges.
  • Employer battles: The script furthermore consists of boss challenges, which are more difficult than typically the regular enemy dunes.

How for you to Use the Script

To use this Toilet Tower Defense script, you might need to 1st generate a fresh Roblox game. Once you have created the new sport, you can press on the " Scripts" tab and even then click about the " New Script" button.

In the particular script editor, an individual will need to paste the next code:

   --[[  Toilet Tower Defense Script by [Insert Label Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty-two  local TOWER_RANGE = 200  regional TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  regional ENEMY_SPEED = 2  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local towers =   community foes =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Location = Vector3. new(x, b, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = phony    table. insert(towers, tower)  end    function createEnemy(x, y)  local adversary = Instance. new("Part")  enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Place = Vector3. new(x, con, 0)  foe. Material = "Plastic"  foe. BrickColor = BrickColor. new("Red")  foe. CanCollide = bogus    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) perform   -- Find the closest enemy   localized closestEnemy = zero  local closestDistance = math concepts. huge  intended for t, enemy inside pairs(enemies) do  regional distance = (tower. Position - enemy. Position). Magnitude  in the event that distance < closestDistance then   closestEnemy = foe   closestDistance = distance   end   end    -- If generally there is a nearest opponent, attack this   if closestEnemy then   -- Calculate this damage   local damage = TOWER_DAMAGE * dt     -- Implement the damage in order to the enemy  closestEnemy. Wellness = closestEnemy. Well being - damage    -- If the foe is dead, get rid of it from the particular table  if closestEnemy. Health < = 0 then  table. remove(enemies, j)   conclusion   end   end     -- Update enemies  intended for i, enemy in pairs(enemies) do   -- Move the opponent  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the enemy reaches typically the end of this path, remove the idea from the table  if enemy. Location. X > eight hundred then  table. remove(enemies, i)   end   end     -- Update funds  money = funds + dt * 0. 1  conclusion    --[[  Main  ]]    -- Create a new game example  local game = Instance. new("Game")  sport. Name = "Toilet Tower Defense"    -- Create a new workspace instance  local workspace = Illustration. new("Workspace")  game. Work environment = workspace    -- Create a new camera instance  regional camera = Occasion. new("Camera")  camera. Label = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Create a new participant instance  local person = Instance. new("Player")  player. Name = "Player"  workspace. Participant = player    -- Create a fresh script instance  regional script = Instance. new("Script")  script. Label = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the game