Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-known on-line game program that allows users for you to create and discuss their own game titles. Tower defense activities are a new well-known genre on Roblox, and the Toilet Tower Defense script is one associated with the most famous scripts for this specific genre.

The Toilet Tower Defense script is a Roblox Lua script that makes it possible for users to create their own tower defense games. Typically the script contains a new variety of capabilities, including:

  • Multiple tower types: The script includes some sort of variety of various tower types, each together with its own unique abilities.
  • Upgradable towers: Systems can be upgraded to increase their particular damage, range, and even other stats.
  • Foe waves: The script consists of a selection of different adversary waves, each and every with its personal special challenges.
  • Employer battles: The script in addition includes boss challenges, which are more challenging than the particular regular enemy waves.

How in order to Use the Script

To use the Toilet Tower Defense script, you will need to very first produce a fresh Roblox game. After you have created a new online game, you can click on on the " Scripts" tab plus then click about the " Brand new Script" button.

In this script editor, you will need for you to paste the following code:

   --[[  Toilet Tower Defense Script by [Insert Brand Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty-two  local TOWER_RANGE = 200  regional TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  community ENEMY_SPEED = two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local podiums =   area opponents =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Placement = Vector3. new(x, y, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = fake    table. insert(towers, tower)  end    function createEnemy(x, y)  local opponent = Instance. new("Part")  adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Location = Vector3. new(x, y, 0)  enemy. Material = "Plastic"  adversary. BrickColor = BrickColor. new("Red")  enemy. CanCollide = false    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) do   -- Find the closest enemy   local closestEnemy = nil  local closestDistance = mathematics. huge  for j, enemy throughout pairs(enemies) do  local distance = (tower. Position - foe. Position). Magnitude  if distance < closestDistance then   closestEnemy = foe   closestDistance = distance   end   conclusion    -- If there is a nearby adversary, attack that   if closestEnemy then   -- Calculate typically the damage   local destruction = TOWER_DAMAGE * dt     -- Implement the damage to the enemy  closestEnemy. Well being = closestEnemy. Health and fitness - harm    -- If the particular foe is dead, take away it from typically the table  if closestEnemy. Health < = 0 then  kitchen table. remove(enemies, j)   finish   end   end     -- Update enemies  with regard to i, enemy in pairs(enemies) do   -- Move the adversary  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If this enemy reaches this end of the path, remove that from the table  if enemy. Place. X > 800 then  table. remove(enemies, i)   end   end     -- Update money  money = cash + dt * 0. 1  ending    --[[  Main  ]]    -- Create some sort of new game instance  local game = Instance. new("Game")  video game. Name = "Toilet Tower Defense"    -- Create a new workspace instance  community workspace = Instance. new("Workspace")  game. Workspace = workspace    -- Create a new camera instance  local camera = Example. new("Camera")  camera. Label = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Produce a new gamer instance  local person = Instance. new("Player")  player. Name = "Player"  workspace. Gamer = player    -- Create a brand-new script instance  community script = Occasion. new("Script")  script. Title = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the game