Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guideline
Introduction
Roblox is a well-known on-line game program that allows users for you to create and discuss their own game titles. Tower defense activities are a new well-known genre on Roblox, and the Toilet Tower Defense script is one associated with the most famous scripts for this specific genre.
The Toilet Tower Defense script is a Roblox Lua script that makes it possible for users to create their own tower defense games. Typically the script contains a new variety of capabilities, including:
- Multiple tower types: The script includes some sort of variety of various tower types, each together with its own unique abilities.
- Upgradable towers: Systems can be upgraded to increase their particular damage, range, and even other stats.
- Foe waves: The script consists of a selection of different adversary waves, each and every with its personal special challenges.
- Employer battles: The script in addition includes boss challenges, which are more challenging than the particular regular enemy waves.
How in order to Use the Script
To use the Toilet Tower Defense script, you will need to very first produce a fresh Roblox game. After you have created a new online game, you can click on on the " Scripts" tab plus then click about the " Brand new Script" button.
In this script editor, you will need for you to paste the following code:
--[[ Toilet Tower Defense Script by [Insert Brand Here] ]] --[[ Constants ]] local TOWER_SIZE = thirty-two local TOWER_RANGE = 200 regional TOWER_DAMAGE = ten local TOWER_COST = 100 local ENEMY_SIZE = 32 community ENEMY_SPEED = two local ENEMY_HEALTH = 100 --[[ Variables ]] local podiums = area opponents = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Placement = Vector3. new(x, y, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = fake table. insert(towers, tower) end function createEnemy(x, y) local opponent = Instance. new("Part") adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Location = Vector3. new(x, y, 0) enemy. Material = "Plastic" adversary. BrickColor = BrickColor. new("Red") enemy. CanCollide = false table. insert(enemies, enemy) end function update(dt) -- Update towers for i, tower in pairs(towers) do -- Find the closest enemy local closestEnemy = nil local closestDistance = mathematics. huge for j, enemy throughout pairs(enemies) do local distance = (tower. Position - foe. Position). Magnitude if distance < closestDistance then closestEnemy = foe closestDistance = distance end conclusion -- If there is a nearby adversary, attack that if closestEnemy then -- Calculate typically the damage local destruction = TOWER_DAMAGE * dt -- Implement the damage to the enemy closestEnemy. Well being = closestEnemy. Health and fitness - harm -- If the particular foe is dead, take away it from typically the table if closestEnemy. Health < = 0 then kitchen table. remove(enemies, j) finish end end -- Update enemies with regard to i, enemy in pairs(enemies) do -- Move the adversary enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If this enemy reaches this end of the path, remove that from the table if enemy. Place. X > 800 then table. remove(enemies, i) end end -- Update money money = cash + dt * 0. 1 ending --[[ Main ]] -- Create some sort of new game instance local game = Instance. new("Game") video game. Name = "Toilet Tower Defense" -- Create a new workspace instance community workspace = Instance. new("Workspace") game. Workspace = workspace -- Create a new camera instance local camera = Example. new("Camera") camera. Label = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Produce a new gamer instance local person = Instance. new("Player") player. Name = "Player" workspace. Gamer = player -- Create a brand-new script instance community script = Occasion. new("Script") script. Title = "Main Script" script. Source = "" workspace. Script = script -- Start the game