Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-liked on-line game platform that will allows customers in order to create and discuss their own online games. Tower defense game titles are a new well-liked genre on Roblox, and the Toilet Tower Defense script is one regarding the most famous scripts for this kind of genre.

The Toilet Tower Defense script is definitely a Roblox Lua script that permits users to generate their own tower defense games. This script consists of some sort of variety of functions, including:

  • Multiple tower types: The script includes a new variety of different tower types, each using its own distinctive abilities.
  • Upgradable towers: Podiums can be better to increase their own damage, range, and other stats.
  • Enemy waves: The script consists of a variety of different adversary waves, every single with its individual unique challenges.
  • Employer battles: The script also includes boss fights, which are even more difficult than typically the regular enemy dunes.

How for you to Use the Script

To use typically the Toilet Tower Defense script, you will need to initial produce a new Roblox game. As soon as you have created a new new sport, you can click on the " Scripts" tab plus then click about the " Fresh Script" button.

In typically the script editor, anyone will need in order to paste the subsequent code:

   --[[  Toilet Tower Defense Script by [Insert Name Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty-two  local TOWER_RANGE = 200  community TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  nearby ENEMY_SPEED = only two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local systems =   community enemies =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Place = Vector3. new(x, b, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = bogus    table. insert(towers, tower)  end    function createEnemy(x, y)  local adversary = Instance. new("Part")  foe. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Place = Vector3. new(x, y, 0)  opponent. Material = "Plastic"  foe. BrickColor = BrickColor. new("Red")  adversary. CanCollide = bogus    table. insert(enemies, enemy)  end    function update(dt)   -- Update systems  for i, tower in pairs(towers) accomplish   -- Find the nearest enemy   nearby closestEnemy = zero  local closestDistance = math. huge  regarding l, enemy within pairs(enemies) do  nearby distance = (tower. Position - opponent. Position). Magnitude  if distance < closestDistance then   closestEnemy = opponent   closestDistance = distance   end   ending    -- If presently there is a best enemy, attack the idea   if closestEnemy well then   -- Calculate the particular damage   local harm = TOWER_DAMAGE * dt     -- Apply the damage to the enemy  closestEnemy. Well being = closestEnemy. Health and fitness - deterioration    -- If typically the enemy is dead, get rid of it from typically the table  if closestEnemy. Health < = 0 then  desk. remove(enemies, j)   conclusion   end   end     -- Update enemies  intended for i, enemy inside pairs(enemies) do   -- Move the opponent  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the particular enemy reaches the end of this path, remove this from the desk  if enemy. Location. X > 500 then  table. remove(enemies, i)   end   ending     -- Update cash  money = funds + dt * 0. 1  conclusion    --[[  Main  ]]    -- Create a new new game occasion  local game = Instance. new("Game")  video game. Name = "Toilet Tower Defense"    -- Create a fresh workspace instance  local workspace = Instance. new("Workspace")  game. Work area = workspace    -- Create a new camera instance  nearby camera = Example. new("Camera")  camera. Title = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Create a new player instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Gamer = player    -- Create a brand new script instance  regional script = Example. new("Script")  script. Brand = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the video game