Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guide
Introduction
Roblox is a well-liked on-line game system of which allows people for you to create and share their own video games. Tower defense video games are a new well-liked genre on Roblox, and the Toilet Tower Defense script is one involving the most popular scripts for this genre.
The Toilet Tower Defense script is a Roblox Lua script that permits users to create their own tower defense games. The script contains some sort of variety of capabilities, including:
- Numerous tower types: The script includes the variety of diverse tower types, each with its own distinctive abilities.
- Upgradable towers: Podiums can be improved to increase their own damage, range, plus other stats.
- Foe waves: The script involves a variety of distinct foe waves, every single with its personal unique challenges.
- Boss battles: The script also consists of boss challenges, which are a lot more challenging than the regular enemy surf.
How for you to Use the Script
To use typically the Toilet Tower Defense script, you will need to initial produce a new Roblox game. When you have developed the new video game, you can mouse click on the " Scripts" tab in addition to then click in the " New Script" button.
In the particular script editor, an individual will need to be able to paste the pursuing code:
--[[ Toilet Tower Defense Script by [Insert Name Here] ]] --[[ Constants ]] local TOWER_SIZE = 32 local TOWER_RANGE = 200 regional TOWER_DAMAGE = 10 local TOWER_COST = 100 local ENEMY_SIZE = 32 local ENEMY_SPEED = a couple of local ENEMY_HEALTH = 100 --[[ Variables ]] local systems = neighborhood foes = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Place = Vector3. new(x, y, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = bogus table. insert(towers, tower) end function createEnemy(x, y) local adversary = Instance. new("Part") enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Position = Vector3. new(x, y, 0) foe. Material = "Plastic" adversary. BrickColor = BrickColor. new("Red") adversary. CanCollide = false table. insert(enemies, enemy) end function update(dt) -- Update towers for i, tower in pairs(towers) do -- Find this nearby enemy localized closestEnemy = zero local closestDistance = math. huge for t, enemy in pairs(enemies) do local distance = (tower. Position - adversary. Position). Magnitude in case distance < closestDistance then closestEnemy = enemy closestDistance = distance end conclusion -- If presently there is a best foe, attack the idea if closestEnemy then -- Calculate typically the damage local deterioration = TOWER_DAMAGE * dt -- Use the damage to the enemy closestEnemy. Health and fitness = closestEnemy. Well being - harm -- If the adversary is dead, remove it from this table if closestEnemy. Health < = 0 then desk. remove(enemies, j) finish end end -- Update enemies for i, enemy within pairs(enemies) do -- Move the enemy enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If this enemy reaches typically the end of this path, remove that from the table if enemy. Location. X > eight hundred then table. remove(enemies, i) end end -- Update income money = income + dt * 0. 1 finish --[[ Main ]] -- Create a new game illustration local game = Instance. new("Game") game. Name = "Toilet Tower Defense" -- Create a brand-new workspace instance regional workspace = Occasion. new("Workspace") game. Work environment = workspace -- Create a new camera instance regional camera = Occasion. new("Camera") camera. Name = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Produce a new participant instance local person = Instance. new("Player") player. Name = "Player" workspace. Participant = player -- Create a new script instance local script = Occasion. new("Script") script. Brand = "Main Script" script. Source = "" workspace. Script = script -- Start the game