Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guide

Introduction

Roblox is a well-liked on-line game system of which allows people for you to create and share their own video games. Tower defense video games are a new well-liked genre on Roblox, and the Toilet Tower Defense script is one involving the most popular scripts for this genre.

The Toilet Tower Defense script is a Roblox Lua script that permits users to create their own tower defense games. The script contains some sort of variety of capabilities, including:

  • Numerous tower types: The script includes the variety of diverse tower types, each with its own distinctive abilities.
  • Upgradable towers: Podiums can be improved to increase their own damage, range, plus other stats.
  • Foe waves: The script involves a variety of distinct foe waves, every single with its personal unique challenges.
  • Boss battles: The script also consists of boss challenges, which are a lot more challenging than the regular enemy surf.

How for you to Use the Script

To use typically the Toilet Tower Defense script, you will need to initial produce a new Roblox game. When you have developed the new video game, you can mouse click on the " Scripts" tab in addition to then click in the " New Script" button.

In the particular script editor, an individual will need to be able to paste the pursuing code:

   --[[  Toilet Tower Defense Script by [Insert Name Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 32  local TOWER_RANGE = 200  regional TOWER_DAMAGE = 10  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = a couple of  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local systems =   neighborhood foes =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Place = Vector3. new(x, y, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = bogus    table. insert(towers, tower)  end    function createEnemy(x, y)  local adversary = Instance. new("Part")  enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Position = Vector3. new(x, y, 0)  foe. Material = "Plastic"  adversary. BrickColor = BrickColor. new("Red")  adversary. CanCollide = false    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) do   -- Find this nearby enemy   localized closestEnemy = zero  local closestDistance = math. huge  for t, enemy in pairs(enemies) do  local distance = (tower. Position - adversary. Position). Magnitude  in case distance < closestDistance then   closestEnemy = enemy   closestDistance = distance   end   conclusion    -- If presently there is a best foe, attack the idea   if closestEnemy then   -- Calculate typically the damage   local deterioration = TOWER_DAMAGE * dt     -- Use the damage to the enemy  closestEnemy. Health and fitness = closestEnemy. Well being - harm    -- If the adversary is dead, remove it from this table  if closestEnemy. Health < = 0 then  desk. remove(enemies, j)   finish   end   end     -- Update enemies  for i, enemy within pairs(enemies) do   -- Move the enemy  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If this enemy reaches typically the end of this path, remove that from the table  if enemy. Location. X > eight hundred then  table. remove(enemies, i)   end   end     -- Update income  money = income + dt * 0. 1  finish    --[[  Main  ]]    -- Create a new game illustration  local game = Instance. new("Game")  game. Name = "Toilet Tower Defense"    -- Create a brand-new workspace instance  regional workspace = Occasion. new("Workspace")  game. Work environment = workspace    -- Create a new camera instance  regional camera = Occasion. new("Camera")  camera. Name = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Produce a new participant instance  local person = Instance. new("Player")  player. Name = "Player"  workspace. Participant = player    -- Create a new script instance  local script = Occasion. new("Script")  script. Brand = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the game